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StarHorizon_Public/Content.Shared/Lock/ActivatableUIRequiresLockComponent.cs
2025-08-13 15:03:01 +03:00

25 lines
776 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Lock;
/// <summary>
/// This is used for activatable UIs that require the entity to have a lock in a certain state.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
public sealed partial class ActivatableUIRequiresLockComponent : Component
{
/// <summary>
/// TRUE: the lock must be locked to access the UI.
/// FALSE: the lock must be unlocked to access the UI.
/// </summary>
[DataField]
public bool RequireLocked;
/// <summary>
/// Sound to be played if an attempt is blocked.
/// </summary>
[DataField]
public SoundSpecifier? AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
}