6
2025-08-13 15:03:01 +03:00

21 lines
493 B
C#

using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.DungeonGenerators;
/// <summary>
/// Fills unreserved tiles with the specified entity prototype.
/// </summary>
/// <remarks>
/// DungeonData keys are:
/// - Fill
/// </remarks>
public sealed partial class FillGridDunGen : IDunGenLayer
{
/// <summary>
/// Tiles the fill can occur on.
/// </summary>
[DataField]
public HashSet<ProtoId<ContentTileDefinition>>? AllowedTiles;
}