20 lines
576 B
C#
20 lines
576 B
C#
namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Connects dungeons via points that get subdivided.
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/// </summary>
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public sealed partial class SplineDungeonConnectorDunGen : IDunGenLayer
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{
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/// <summary>
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/// Will divide the distance between the start and end points so that no subdivision is more than these metres away.
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/// </summary>
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[DataField]
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public int DivisionDistance = 10;
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/// <summary>
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/// How much each subdivision can vary from the middle.
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/// </summary>
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[DataField]
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public float VarianceMax = 0.35f;
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}
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