18 lines
543 B
C#
18 lines
543 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.SprayPainter.Components;
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/// <summary>
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/// Items with this component can be used to recharge a spray painter.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SprayPainterAmmoSystem))]
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public sealed partial class SprayPainterAmmoComponent : Component
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{
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/// <summary>
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/// The value by which the charge in the spray painter will be recharged.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int Charges = 15;
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}
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