54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Warps;
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/// <summary>
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/// Allows ghosts etc to warp to this entity by name.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class WarpPointComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public string? Location;
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/// <summary>
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/// If true, ghosts warping to this entity will begin following it.
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/// </summary>
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[DataField]
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public bool Follow;
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/// <summary>
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/// What points should be excluded?
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/// Useful where you want things like a ghost to reach only like CentComm
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/// </summary>
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[DataField]
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public EntityWhitelist? Blacklist;
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// Frontier: extra fields
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/// <summary>
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/// If true, will sync warp point name with a station/grid name.
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/// </summary>
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[DataField]
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public bool UseStationName;
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/// <summary>
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/// If true, warp point can only be used by admins
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/// </summary>
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[DataField]
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public bool AdminOnly;
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/// <summary>
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/// If true, will set its own name to the station's on creation.
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/// </summary>
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[DataField]
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public bool QueryStationName;
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/// <summary>
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/// If true, will set its own name to the grid's on creation.
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/// </summary>
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[DataField]
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public bool QueryGridName;
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// End Frontier
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}
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