6
2025-08-13 15:03:01 +03:00

26 lines
687 B
C#

using Robust.Shared.GameStates;
using Content.Shared.Humanoid;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Prototypes;
namespace Content.Shared.Whistle;
/// <summary>
/// Spawn attached entity for entities in range with <see cref="HumanoidAppearanceComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class WhistleComponent : Component
{
/// <summary>
/// Entity prototype to spawn
/// </summary>
[DataField]
public EntProtoId Effect = "WhistleExclamation";
/// <summary>
/// Range value.
/// </summary>
[DataField]
public float Distance = 0;
}