86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Content.Shared.Fluids;
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namespace Content.Shared._NF.Fluids.Components;
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/// <summary>
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/// A Drain allows an entity to absorb liquid in a disposal goal. Drains can be filled manually (with the Empty verb)
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/// or they can absorb puddles of liquid around them when AutoDrain is set to true.
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/// When the entity also has a SolutionContainerManager attached with a solution named drainBuffer, this solution
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/// gets filled until the drain is full.
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/// When the drain is full, it can be unclogged using a plunger (i.e. an entity with a Plunger tag attached).
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/// Later this can be refactored into a proper Plunger component if needed.
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/// </summary>
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[RegisterComponent, Access(typeof(SharedDrainSystem))]
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public sealed partial class AdvDrainComponent : Component
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{
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public const string SolutionName = "drainBuffer";
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[ValidatePrototypeId<TagPrototype>]
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public const string PlungerTag = "Plunger";
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[ViewVariables]
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public Entity<SolutionComponent>? Solution = null;
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[DataField]
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public float Accumulator = 0f;
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/// <summary>
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/// Does this drain automatically absorb surrouding puddles? Or is it a drain designed to empty
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/// solutions in it manually?
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/// </summary>
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[DataField]
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public bool AutoDrain = true;
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/// <summary>
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/// How many units per second the drain can absorb from the surrounding puddles.
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/// Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
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/// This will stay fixed to 1 second no matter what DrainFrequency is.
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/// </summary>
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[DataField]
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public float UnitsPerSecond = 20f;
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/// <summary>
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/// How many units are ejected from the buffer per second.
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/// </summary>
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[DataField]
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public float UnitsDestroyedPerSecond = 15f;
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/// <summary>
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/// Threshold of volume to begin destroying from the buffer. The effective capacity of the drain.
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/// </summary>
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[DataField]
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public float UnitsDestroyedThreshold = 600f;
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/// <summary>
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/// How many (unobstructed) tiles away the drain will
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/// drain puddles from.
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/// </summary>
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[DataField]
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public float Range = 2.5f;
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/// <summary>
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/// How often in seconds the drain checks for puddles around it.
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/// If the EntityQuery seems a bit unperformant this can be increased.
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/// </summary>
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[DataField]
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public float DrainFrequency = 1f;
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/// <summary>
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/// How many watts does the device need?
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/// </summary>
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[DataField]
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public float Wattage = 15f;
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/// <summary>
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/// How many watts does the device need?
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/// </summary>
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[DataField]
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public bool gridPowered = false;
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[DataField]
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public SoundSpecifier ManualDrainSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
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}
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