6
2026-01-18 12:53:36 +03:00

19 lines
483 B
C#

using System.Numerics;
using Content.Client.UserInterface.Systems.Chat.Widgets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Screens;
/// <summary>
/// Screens that are considered to be 'in-game'.
/// </summary>
public abstract class InGameScreen : UIScreen
{
public Action<Vector2>? OnChatResized;
public abstract ChatBox ChatBox { get; }
public abstract void SetChatSize(Vector2 size);
}