6
2026-01-18 12:53:36 +03:00

43 lines
1.2 KiB
C#

using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
namespace Content.Client._NF.Kitchen.UI
{
[GenerateTypedNameReferences]
public sealed partial class AssemblerMenu : FancyWindow
{
[Dependency] private readonly IGameTiming _timing = default!;
public bool IsBusy;
public TimeSpan CurrentCooktimeEnd;
public AssemblerMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
public void ToggleBusyDisableOverlayPanel(bool shouldDisable)
{
DisableCookingPanelOverlay.Visible = shouldDisable;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!IsBusy)
return;
if (CurrentCooktimeEnd > _timing.CurTime)
{
CookTimeInfoLabel.Text = Loc.GetString("assembler-bound-user-interface-cook-time-label",
("time", CurrentCooktimeEnd.Subtract(_timing.CurTime).Seconds));
}
}
}
}