36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using Content.Client.Lathe;
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using Content.Shared.Research.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client._NF.Research.UI;
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[GenerateTypedNameReferences]
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public sealed partial class MiniRecipeCardControl : Control
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{
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public MiniRecipeCardControl(TechnologyPrototype technology, LatheRecipePrototype proto, IPrototypeManager prototypeManager, SpriteSystem sprite, LatheSystem lathe)
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{
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RobustXamlLoader.Load(this);
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var discipline = prototypeManager.Index(technology.Discipline);
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Background.ModulateSelfOverride = discipline.Color;
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NameLabel.SetMessage(lathe.GetRecipeName(proto));
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if (proto.Result.HasValue)
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// Showcase.Texture = sprite.Frame0(prototypeManager.Index(proto.Result.Value)); // Frontier
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Showcase.SetPrototype(proto.Result); // Frontier
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if (proto.Description.HasValue)
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{
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var tooltip = new Tooltip();
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tooltip.SetMessage(FormattedMessage.FromUnformatted(lathe.GetRecipeDescription(proto)));
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Main.TooltipSupplier = _ => tooltip;
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}
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}
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}
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