6
2026-01-18 12:53:36 +03:00

42 lines
988 B
C#

using Content.Client.Gameplay;
using Content.Client.Mapping;
using Robust.Client.State;
namespace Content.IntegrationTests.Tests;
[TestFixture]
public sealed class MappingEditorTest
{
[Test]
public async Task StopHardCodingWidgetsJesusChristTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
Connected = true
});
var client = pair.Client;
var state = client.ResolveDependency<IStateManager>();
await client.WaitPost(() =>
{
Assert.DoesNotThrow(() =>
{
state.RequestStateChange<MappingState>();
});
});
// arbitrary short time
await client.WaitRunTicks(30);
await client.WaitPost(() =>
{
Assert.DoesNotThrow(() =>
{
state.RequestStateChange<GameplayState>();
});
});
await pair.CleanReturnAsync();
}
}