6
2026-01-18 12:53:36 +03:00

52 lines
1.8 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Networking;
[TestFixture]
public sealed class PvsCommandTest
{
private static readonly EntProtoId TestEnt = "MobHuman";
[Test]
public async Task TestPvsCommands()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true, DummyTicker = false });
var (server, client) = pair;
await pair.RunTicksSync(5);
// Spawn a complex entity.
EntityUid entity = default;
await server.WaitPost(() => entity = server.EntMan.Spawn(TestEnt));
await pair.RunTicksSync(5);
// Check that the client has a variety pf entities.
Assert.That(client.EntMan.EntityCount, Is.GreaterThan(0));
Assert.That(client.EntMan.Count<MapComponent>, Is.GreaterThan(0));
Assert.That(client.EntMan.Count<MapGridComponent>, Is.GreaterThan(0));
var meta = client.MetaData(pair.ToClientUid(entity));
var lastApplied = meta.LastStateApplied;
// Dirty all entities
await server.ExecuteCommand("dirty");
await pair.RunTicksSync(5);
Assert.That(meta.LastStateApplied, Is.GreaterThan(lastApplied));
await pair.RunTicksSync(5);
// Do a client-side full state reset
await client.ExecuteCommand("resetallents");
await pair.RunTicksSync(5);
// Request a full server state.
lastApplied = meta.LastStateApplied;
await client.ExecuteCommand("fullstatereset");
await pair.RunTicksSync(10);
Assert.That(meta.LastStateApplied, Is.GreaterThan(lastApplied));
await server.WaitPost(() => server.EntMan.DeleteEntity(entity));
await pair.CleanReturnAsync();
}
}