6
2026-01-18 12:53:36 +03:00

12 lines
324 B
C#

using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Just requires that the player is not dead, ignores evac and what not.
/// </summary>
[RegisterComponent, Access(typeof(SurviveConditionSystem))]
public sealed partial class SurviveConditionComponent : Component
{
}