6
2026-01-18 12:53:36 +03:00

337 lines
11 KiB
C#

using Content.Shared.Interaction;
using Content.Shared.Pinpointer;
using System.Linq;
using System.Numerics;
using Robust.Shared.Utility;
using Content.Server.Shuttles.Events;
using Content.Shared.Alert;
using Content.Shared.Whitelist;
namespace Content.Server.Pinpointer;
public sealed class PinpointerSystem : SharedPinpointerSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!; // WD EDIT
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private EntityQuery<TransformComponent> _xformQuery;
public override void Initialize()
{
base.Initialize();
_xformQuery = GetEntityQuery<TransformComponent>();
// WD EDIT START
SubscribeLocalEvent<PinpointerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PinpointerComponent, ComponentShutdown>(OnShutdown);
// WD EDIT END
SubscribeLocalEvent<PinpointerComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<FTLCompletedEvent>(OnLocateTarget);
}
// WD EDIT START
private void OnMapInit(EntityUid uid, PinpointerComponent component, MapInitEvent args)
{
if (component.Alert.HasValue)
_alerts.ShowAlert(uid, component.Alert.Value);
}
private void OnShutdown(EntityUid uid, PinpointerComponent component, ComponentShutdown args)
{
if (component.Alert.HasValue)
_alerts.ClearAlert(uid, component.Alert.Value);
}
// WD EDIT END
public override bool TogglePinpointer(EntityUid uid, PinpointerComponent? pinpointer = null)
{
if (!Resolve(uid, ref pinpointer))
return false;
var isActive = !pinpointer.IsActive;
SetActive(uid, isActive, pinpointer);
UpdateAppearance(uid, pinpointer);
return isActive;
}
private void UpdateAppearance(EntityUid uid, PinpointerComponent pinpointer, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance))
return;
_appearance.SetData(uid, PinpointerVisuals.IsActive, pinpointer.IsActive, appearance);
_appearance.SetData(uid, PinpointerVisuals.TargetDistance, pinpointer.DistanceToTarget, appearance);
}
private void OnActivate(EntityUid uid, PinpointerComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
if (component.CanToggle) // WD EDIT
TogglePinpointer(uid, component);
if (!component.CanRetarget)
LocateTarget(uid, component);
args.Handled = true;
}
private void OnLocateTarget(ref FTLCompletedEvent ev)
{
// This feels kind of expensive, but it only happens once per hyperspace jump
// todo: ideally, you would need to raise this event only on jumped entities
// this code update ALL pinpointers in game
// Goob edit start: tracking Xform and checking that pinpointer is the jumped one
var query = EntityQueryEnumerator<PinpointerComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var pinpointer, out var transform))
{
if (pinpointer.CanRetarget)
continue;
if (transform.GridUid != ev.Entity)
continue;
LocateTarget(uid, pinpointer);
}
// Goob edit end
}
/// <summary>
/// Goob edit: this was literally fully changed. But still works as intended
/// </summary>
private void LocateTarget(EntityUid uid, PinpointerComponent component)
{
if (!component.IsActive || component.Whitelist == null)
return;
if (component.CanTargetMultiple)
{
var targets = FindAllTargetsFromComponent(uid, component.Whitelist, component.Blacklist);
SetTargets(uid, targets, component);
}
else
{
var target = FindTargetFromComponent(uid, component.Whitelist, component.Blacklist);
SetTarget(uid, target, component);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// because target or pinpointer can move
// we need to update pinpointers arrow each frame
var query = EntityQueryEnumerator<PinpointerComponent>();
while (query.MoveNext(out var uid, out var pinpointer))
{
UpdateDirectionToTarget(uid, pinpointer);
}
}
/// <summary>
/// Try to find the closest entity from whitelist on a current map
/// Will return null if can't find anything
/// Goob edit: requires EntityWhitelist instead of just Type.
/// </summary>
private EntityUid? FindTargetFromComponent(
Entity<TransformComponent?> ent,
EntityWhitelist whitelist,
EntityWhitelist? blacklist)
{
_xformQuery.Resolve(ent, ref ent.Comp, false);
if (ent.Comp == null)
return null;
var transform = ent.Comp;
// sort all entities in distance increasing order
var mapId = transform.MapID;
var l = new SortedList<float, EntityUid>();
var worldPos = _transform.GetWorldPosition(transform);
// Goob edit start
if (whitelist.Components == null)
return null;
foreach (var component in whitelist.Components)
{
if (!EntityManager.ComponentFactory.TryGetRegistration(component, out var reg))
{
Log.Error($"Unable to find component registration for {component} for pinpointer!");
DebugTools.Assert(false);
return null;
}
foreach (var (otherUid, _) in EntityManager.GetAllComponents(reg.Type))
{
if (!_xformQuery.TryGetComponent(otherUid, out var compXform) || compXform.MapID != mapId)
continue;
if (Whitelist.IsBlacklistPass(blacklist, otherUid))
continue;
var dist = (_transform.GetWorldPosition(compXform) - worldPos).LengthSquared();
l.TryAdd(dist, otherUid);
}
}
// Goob edit end
// return uid with a smallest distance
return l.Count > 0 ? l.First().Value : null;
}
/// <summary>
/// Goob edit: Gets all possible targets within it's whitelist relative to pinpointer entity.
/// </summary>
private List<EntityUid> FindAllTargetsFromComponent(
Entity<TransformComponent?> ent,
EntityWhitelist whitelist,
EntityWhitelist? blacklist)
{
_xformQuery.Resolve(ent, ref ent.Comp, false);
var list = new List<EntityUid>();
if (ent.Comp == null)
return list;
var transform = ent.Comp;
var mapId = transform.MapID;
if (whitelist.Components == null)
return list;
foreach (var component in whitelist.Components)
{
if (!EntityManager.ComponentFactory.TryGetRegistration(component, out var reg))
{
Log.Error($"Unable to find component registration for {component} for pinpointer!");
DebugTools.Assert(false);
return list;
}
foreach (var (otherUid, _) in EntityManager.GetAllComponents(reg.Type))
{
if (!_xformQuery.TryGetComponent(otherUid, out var compXform) || compXform.MapID != mapId)
continue;
if (Whitelist.IsBlacklistPass(blacklist, otherUid))
continue;
list.Add(otherUid);
}
}
return list;
}
/// <summary>
/// Update direction from pinpointer to selected target (if it was set)
/// </summary>
protected override void UpdateDirectionToTarget(EntityUid uid, PinpointerComponent? pinpointer = null)
{
if (!Resolve(uid, ref pinpointer))
return;
if (!pinpointer.IsActive)
return;
var target = GetNearestTarget((uid, pinpointer)); // Goob edit
if (target == null || !Exists(target.Value))
{
SetDistance(uid, Distance.Unknown, pinpointer);
LocateTarget(uid, pinpointer); // WD EDIT
return;
}
var dirVec = CalculateDirection(uid, target.Value);
var oldDist = pinpointer.DistanceToTarget;
if (dirVec != null)
{
var angle = dirVec.Value.ToWorldAngle();
TrySetArrowAngle(uid, angle, pinpointer);
var dist = CalculateDistance(dirVec.Value, pinpointer);
SetDistance(uid, dist, pinpointer);
}
else
{
SetDistance(uid, Distance.Unknown, pinpointer);
}
if (oldDist != pinpointer.DistanceToTarget)
UpdateAppearance(uid, pinpointer);
}
/// <summary>
/// Calculate direction from pinUid to trgUid
/// </summary>
/// <returns>Null if failed to calculate distance between two entities</returns>
private Vector2? CalculateDirection(EntityUid pinUid, EntityUid trgUid)
{
var xformQuery = GetEntityQuery<TransformComponent>();
// check if entities have transform component
if (!xformQuery.TryGetComponent(pinUid, out var pin))
return null;
if (!xformQuery.TryGetComponent(trgUid, out var trg))
return null;
// check if they are on same map
if (pin.MapID != trg.MapID)
return null;
// get world direction vector
var dir = _transform.GetWorldPosition(trg, xformQuery) - _transform.GetWorldPosition(pin, xformQuery);
return dir;
}
/// <summary>
/// Goob edit: gets the nearest target out of pinpointer's Targets list.
/// </summary>
private EntityUid? GetNearestTarget(Entity<PinpointerComponent> ent)
{
var list = new SortedList<float, EntityUid>();
foreach (var target in ent.Comp.Targets)
{
var lengh = CalculateDirection(ent, target);
if (lengh == null)
continue;
var dist = lengh.Value.Length();
if (!list.TryAdd(dist, target))
list.TryAdd(dist + 1f, target); // safety measure
}
return list.Count > 0 ? list.First().Value : null;
}
private Distance CalculateDistance(Vector2 vec, PinpointerComponent pinpointer)
{
var dist = vec.Length();
if (dist <= pinpointer.ReachedDistance)
return Distance.Reached;
else if (dist <= pinpointer.CloseDistance)
return Distance.Close;
else if (dist <= pinpointer.MediumDistance)
return Distance.Medium;
else
return Distance.Far;
}
// Frontier: clear function
public void ClearPinpointer(EntityUid uid, PinpointerComponent? pinpointer = null)
{
if (!Resolve(uid, ref pinpointer))
return;
pinpointer.Targets.Clear();
UpdateDirectionToTarget(uid, pinpointer);
UpdateAppearance(uid, pinpointer);
}
// End Frontier: clear function
}