6
2026-01-18 12:53:36 +03:00

389 lines
15 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Emp;
using Content.Server.PowerCell;
using Content.Shared.Examine;
using Content.Shared.Power;
using Content.Shared.PowerCell.Components;
using Content.Shared.Emp;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Storage.Components;
using Robust.Server.Containers;
using Content.Shared.Whitelist;
using Content.Server._NF.Power.Components; // Frontier
namespace Content.Server.Power.EntitySystems;
[UsedImplicitly]
internal sealed class ChargerSystem : EntitySystem
{
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<ChargerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ChargerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<ChargerComponent, EntInsertedIntoContainerMessage>(OnInserted);
SubscribeLocalEvent<ChargerComponent, EntRemovedFromContainerMessage>(OnRemoved);
SubscribeLocalEvent<ChargerComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
SubscribeLocalEvent<ChargerComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
SubscribeLocalEvent<ChargerComponent, ExaminedEvent>(OnChargerExamine);
SubscribeLocalEvent<ChargerComponent, ChargerUpdateStatusEvent>(OnUpdateStatus); // Frontier: Upstream - #28984
SubscribeLocalEvent<ChargerComponent, EmpPulseEvent>(OnEmpPulse);
SubscribeLocalEvent<ChargerComponent, EmpDisabledRemoved>(OnEmpDisabledRemoved); // Frontier: Upstream - #28984
}
private void OnStartup(EntityUid uid, ChargerComponent component, ComponentStartup args)
{
UpdateStatus(uid, component);
}
private void OnChargerExamine(EntityUid uid, ChargerComponent component, ExaminedEvent args)
{
using (args.PushGroup(nameof(ChargerComponent)))
{
// rate at which the charger charges
args.PushMarkup(Loc.GetString("charger-examine", ("color", "yellow"), ("chargeRate", (int) component.ChargeRate)));
// try to get contents of the charger
if (!_container.TryGetContainer(uid, component.SlotId, out var container))
return;
if (HasComp<PowerCellSlotComponent>(uid))
return;
// if charger is empty and not a power cell type charger, add empty message
// power cells have their own empty message by default, for things like flash lights
if (container.ContainedEntities.Count == 0)
{
args.PushMarkup(Loc.GetString("charger-empty"));
}
else
{
// add how much each item is charged it
foreach (var contained in container.ContainedEntities)
{
if (!TryComp<BatteryComponent>(contained, out var battery))
continue;
var chargePercentage = (battery.CurrentCharge / battery.MaxCharge) * 100;
args.PushMarkup(Loc.GetString("charger-content", ("chargePercentage", (int) chargePercentage)));
}
}
}
}
private void StartChargingBattery(EntityUid uid, ChargerComponent component, EntityUid target) // Frontier: Upstream - #28984
{
bool charge = true;
if (HasComp<EmpDisabledComponent>(uid))
charge = false;
else
if (!TryComp<BatteryComponent>(target, out var battery))
charge = false;
else
if (Math.Abs(battery.MaxCharge - battery.CurrentCharge) < 0.01)
charge = false;
// wrap functionality in an if statement instead of returning...
if (charge)
{
var charging = EnsureComp<ChargingComponent>(target);
charging.ChargerUid = uid;
charging.ChargerComponent = component;
}
// ...so the status always updates (for insertin a power cell)
UpdateStatus(uid, component);
}
private void StopChargingBattery(EntityUid uid, ChargerComponent component, EntityUid target) // Frontier: Upstream - #28984
{
RemComp<ChargingComponent>(target);
UpdateStatus(uid, component);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<ChargingComponent>(); // Frontier: Upstream - #28984
while (query.MoveNext(out var uid, out var charging)) // Frontier: Upstream - #28984
{
if (!TryComp<ChargerComponent>(charging.ChargerUid, out var charger)) // Frontier: Upstream - #28984
continue;
if (charging.ChargerComponent.Status == CellChargerStatus.Off || charging.ChargerComponent.Status == CellChargerStatus.Empty) // Frontier: Upstream - #28984
continue;
// Frontier: Upstream - #28984 Start
//foreach (var contained in container.ContainedEntities)
//{
// TransferPower(uid, contained, charger, frameTime);
//}
if (HasComp<EmpDisabledComponent>(charging.ChargerUid))
continue;
if (!TryComp<BatteryComponent>(uid, out var battery))
continue;
if (Math.Abs(battery.MaxCharge - battery.CurrentCharge) < 0.01)
StopChargingBattery(charging.ChargerUid, charging.ChargerComponent, uid);
// Frontier: we already have the battery separated (it is what charges)
// so we will charge the battery ourselves, instead of finding it
// again through TransferPower
_battery.TrySetCharge(uid, battery.CurrentCharge + charger.ChargeRate * frameTime, battery); // Frontier: Upstream - #28984
// Just so the sprite won't be set to 99.99999% visibility
if (battery.MaxCharge - battery.CurrentCharge < 0.01)
{
_battery.TrySetCharge(uid, battery.MaxCharge, battery); // Frontier: Upstream - #28984
}
UpdateStatus(uid, charger);
//TransferPower(charging.ChargerUid, uid, charging.ChargerComponent, frameTime);
// Frontier: Upstream - #28984 End
}
}
private void OnPowerChanged(EntityUid uid, ChargerComponent component, ref PowerChangedEvent args)
{
UpdateStatus(uid, component);
}
private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args)
{
if (!component.Initialized)
return;
if (args.Container.ID != component.SlotId)
return;
if (!SearchForBattery(args.Entity, out var batteryEntity, out _)) // Frontier: fixing #28984
return; // Frontier
StartChargingBattery(uid, component, batteryEntity.Value); // Frontier: Upstream - #28984
}
private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args)
{
if (args.Container.ID != component.SlotId)
return;
if (!SearchForBattery(args.Entity, out var batteryEntity, out _)) // Frontier: fixing #28984
return; // Frontier
StopChargingBattery(uid, component, batteryEntity.Value); // Frontier: Upstream - #28984
}
/// <summary>
/// Verify that the entity being inserted is actually rechargeable.
/// </summary>
private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args)
{
if (!component.Initialized)
return;
if (args.Container.ID != component.SlotId)
return;
if (!TryComp<PowerCellSlotComponent>(args.EntityUid, out var cellSlot))
return;
if (!cellSlot.FitsInCharger)
args.Cancel();
}
private void OnEntityStorageInsertAttempt(EntityUid uid, ChargerComponent component, ref InsertIntoEntityStorageAttemptEvent args)
{
if (!component.Initialized || args.Cancelled)
return;
if (!TryComp<PowerCellSlotComponent>(uid, out var cellSlot))
return;
if (!cellSlot.FitsInCharger)
args.Cancelled = true;
}
private void OnUpdateStatus(EntityUid uid, ChargerComponent component, ref ChargerUpdateStatusEvent args) // Frontier: Upstream - #28984 End
{
UpdateStatus(uid, component);
}
private void UpdateStatus(EntityUid uid, ChargerComponent component)
{
var status = GetStatus(uid, component);
TryComp(uid, out AppearanceComponent? appearance);
if (!_container.TryGetContainer(uid, component.SlotId, out var container))
return;
_appearance.SetData(uid, CellVisual.Occupied, container.ContainedEntities.Count != 0, appearance);
if (component.Status == status || !TryComp(uid, out ApcPowerReceiverComponent? receiver))
return;
//if (component.Status == CellChargerStatus.Charging) // Frontier: Upstream - #28984
//{
// AddComp<ActiveChargerComponent>(uid);
//}
//else
//{
// RemComp<ActiveChargerComponent>(uid);
//}
component.Status = status;
switch (component.Status)
{
case CellChargerStatus.Off:
receiver.Load = 1;
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Off, appearance);
break;
case CellChargerStatus.Empty:
receiver.Load = 1;
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Empty, appearance);
break;
case CellChargerStatus.Charging:
receiver.Load = component.ChargeRate; //does not scale with multiple slotted batteries
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charging, appearance);
break;
case CellChargerStatus.Charged:
receiver.Load = 1;
_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charged, appearance);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void OnEmpPulse(EntityUid uid, ChargerComponent component, ref EmpPulseEvent args) // Frontier: Upstream - #28984
{
//args.Affected = true;
//args.Disabled = true;
// we don't care if we haven't been disabled
if (!args.Disabled)
return;
// if the recharger is hit by an emp pulse,
// stop recharging contained batteries to save resources
if (!_container.TryGetContainer(uid, component.SlotId, out var container))
return;
foreach (var containedEntity in container.ContainedEntities)
{
if (!SearchForBattery(containedEntity, out var batteryEntity, out _))
continue;
StopChargingBattery(uid, component, batteryEntity.Value);
}
}
private void OnEmpDisabledRemoved(EntityUid uid, ChargerComponent component, ref EmpDisabledRemoved args) // Frontier: Upstream - #28984
{
// if an emp disable subsides,
// attempt to start charging all batteries
if (!_container.TryGetContainer(uid, component.SlotId, out var container))
return;
foreach (var containedEntity in container.ContainedEntities)
{
if (!SearchForBattery(containedEntity, out var batteryEntity, out _))
continue;
StartChargingBattery(uid, component, batteryEntity.Value);
}
}
private CellChargerStatus GetStatus(EntityUid uid, ChargerComponent component) // Frontier: Upstream - #28984
{
if (!component.Portable)
{
if (!TryComp(uid, out TransformComponent? transformComponent) || !transformComponent.Anchored)
return CellChargerStatus.Off;
}
if (!TryComp(uid, out ApcPowerReceiverComponent? apcPowerReceiverComponent))
return CellChargerStatus.Off;
if (!component.Portable && !apcPowerReceiverComponent.Powered)
return CellChargerStatus.Off;
if (!_container.TryGetContainer(uid, component.SlotId, out var container))
return CellChargerStatus.Off;
if (container.ContainedEntities.Count == 0)
return CellChargerStatus.Empty;
var statusOut = CellChargerStatus.Off;
foreach (var containedEntity in container.ContainedEntities)
{
// if none of the slotted items are actually batteries, represent the charger as off
if (!SearchForBattery(containedEntity, out var batteryEntity, out _))
continue;
// if all batteries are either EMP'd or fully charged, represent the charger as fully charged
statusOut = CellChargerStatus.Charged;
if (HasComp<EmpDisabledComponent>(batteryEntity))
continue;
if (!HasComp<ChargingComponent>(batteryEntity))
continue;
// if we have atleast one battery being charged, represent the charger as charging;
statusOut = CellChargerStatus.Charging;
break;
}
return statusOut;
}
private void TransferPower(EntityUid uid, EntityUid targetEntity, ChargerComponent component, float frameTime)
{
if (!TryComp(uid, out ApcPowerReceiverComponent? receiverComponent))
return;
if (!receiverComponent.Powered)
return;
if (_whitelistSystem.IsWhitelistFail(component.Whitelist, targetEntity))
return;
if (!SearchForBattery(targetEntity, out var batteryUid, out var heldBattery))
return;
_battery.TrySetCharge(batteryUid.Value, heldBattery.CurrentCharge + component.ChargeRate * frameTime, heldBattery); // Frontier: Upstream - #28984
// Just so the sprite won't be set to 99.99999% visibility
if (heldBattery.MaxCharge - heldBattery.CurrentCharge < 0.01)
{
_battery.TrySetCharge(batteryUid.Value, heldBattery.MaxCharge, heldBattery); // Frontier: Upstream - #28984
}
UpdateStatus(uid, component);
}
private bool SearchForBattery(EntityUid uid, [NotNullWhen(true)] out EntityUid? batteryUid, [NotNullWhen(true)] out BatteryComponent? component)
{
// try get a battery directly on the inserted entity
if (!TryComp(uid, out component))
{
// or by checking for a power cell slot on the inserted entity
return _powerCell.TryGetBatteryFromSlot(uid, out batteryUid, out component);
}
batteryUid = uid;
return true;
}
}
[ByRefEvent] // Frontier: Upstream - #28984
public record struct ChargerUpdateStatusEvent();