6
2026-01-18 12:53:36 +03:00

26 lines
863 B
C#

namespace Content.Server.Singularity.Components
{
/// <summary>
/// Overrides exactly how much energy this object gives to a singularity.
/// </summary>
[RegisterComponent]
public sealed partial class SinguloFoodComponent : Component
{
/// <summary>
/// Flat adjustment to the singularity's energy when this entity is eaten by the event horizon.
/// </summary>
[DataField]
public float Energy = 1f;
/// <summary>
/// Multiplier applied to singularity's energy.
/// 1.0 = no change, 0.97 = 3% reduction, 1.05 = 5% increase
/// </summary>
/// /// <remarks>
/// This is calculated using the singularity's energy level before <see cref="Energy"/> has been added.
/// </remarks>
[DataField]
public float EnergyFactor = 1f;
}
}