6
2026-01-18 12:53:36 +03:00

52 lines
1.6 KiB
C#

using Content.Shared.Mind;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Content.Shared.Store;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Store.Conditions;
/// <summary>
/// Allows a store entry to be filtered out based on the user's job.
/// Supports both blacklists and whitelists
/// </summary>
public sealed partial class BuyerJobCondition : ListingCondition
{
/// <summary>
/// A whitelist of jobs prototypes that can purchase this listing. Only one needs to be found.
/// </summary>
[DataField("whitelist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<JobPrototype>))]
public HashSet<string>? Whitelist;
/// <summary>
/// A blacklist of job prototypes that can purchase this listing. Only one needs to be found.
/// </summary>
[DataField("blacklist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<JobPrototype>))]
public HashSet<string>? Blacklist;
public override bool Condition(ListingConditionArgs args)
{
var ent = args.EntityManager;
if (!ent.TryGetComponent<MindComponent>(args.Buyer, out var _))
return true; // inanimate objects don't have minds
var jobs = ent.System<SharedJobSystem>();
jobs.MindTryGetJob(args.Buyer, out var job);
if (Blacklist != null)
{
if (job is not null && Blacklist.Contains(job.ID))
return false;
}
if (Whitelist != null)
{
if (job == null || !Whitelist.Contains(job.ID))
return false;
}
return true;
}
}