31 lines
935 B
C#
31 lines
935 B
C#
using Content.Server._NF.Cargo.Systems;
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using Content.Shared.Stacks;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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namespace Content.Server._NF.Cargo.Components;
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[RegisterComponent]
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[Access(typeof(NFCargoSystem))]
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public sealed partial class NFCargoPalletConsoleComponent : Component
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{
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/// <summary>
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/// The type of cash to spawn for anything being sold from the pallet.
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/// </summary>
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[DataField]
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public ProtoId<StackPrototype> CashType = "Credit";
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/// <summary>
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/// The distance in a radius around the console to check for cargo pallets.
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/// Can be modified individually when mapping, so that consoles have a further reach.
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/// </summary>
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[DataField]
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public int PalletDistance = 8;
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/// <summary>
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/// The whitelist that determines what goods can be sold. Accepts everything if null.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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}
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