55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using Content.Shared.Examine;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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namespace Content.Shared.Armable;
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/// <summary>
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/// When used together with ItemToggle this will make the ItemToggle one way which is then used to represent an armed
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/// state. If ItemComponent.Activated is true then the item is considered to be armed and should be able to be
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/// triggered.
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/// </summary>
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public sealed class ArmableSystem : EntitySystem
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{
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[Dependency] private readonly ItemToggleSystem _itemToggle = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ArmableComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ArmableComponent, ItemToggledEvent>(ArmingDone);
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}
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/// <summary>
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/// Shows the status of the armable entity on examination.
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/// </summary>
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private void OnExamine(EntityUid uid, ArmableComponent comp, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange || !comp.ShowStatusOnExamination || !TryComp<ItemToggleComponent>(uid, out var itemToggle))
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return;
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if (itemToggle.Activated)
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{
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if (!string.IsNullOrEmpty(comp.ExamineTextArmed))
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args.PushMarkup(Loc.GetString(comp.ExamineTextArmed, ("name", uid)));
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}
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else
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{
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if (!string.IsNullOrEmpty(comp.ExamineTextNotArmed))
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args.PushMarkup(Loc.GetString(comp.ExamineTextNotArmed,("name", uid)));
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}
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}
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/// <summary>
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/// Changes the appearance and disables the ItemToggleComponent as to not show the deactivate verb.
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/// Whatever is armed should probably not be trivially disarmed.
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/// </summary>
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private void ArmingDone(Entity<ArmableComponent> entity, ref ItemToggledEvent args)
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{
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if (!args.Activated)
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return;
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_itemToggle.SetOnActivate(entity.Owner, false);
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}
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}
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