6
2026-01-18 12:53:36 +03:00

17 lines
450 B
C#

using Content.Shared.Body.Systems;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Body.Organ;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedBodySystem))]
public sealed partial class OrganComponent : Component
{
/// <summary>
/// Relevant body this organ is attached to.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Body;
}