6
2026-01-18 12:53:36 +03:00

18 lines
514 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Conveyor;
/// <summary>
/// Indicates this entity is currently contacting a conveyor and will subscribe to events as appropriate.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ConveyedComponent : Component
{
// TODO: Delete if pulling gets fixed.
/// <summary>
/// True if currently conveying.
/// </summary>
[DataField, AutoNetworkedField]
public bool Conveying;
}