6
2026-01-18 12:53:36 +03:00

29 lines
842 B
C#

using Content.Shared.Disposal.Mailing;
using Robust.Shared.GameStates;
namespace Content.Shared.Disposal.Components;
[Access(typeof(SharedMailingUnitSystem))]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class MailingUnitComponent : Component
{
/// <summary>
/// List of targets the mailing unit can send to.
/// Each target is just a disposal routing tag
/// </summary>
[DataField, AutoNetworkedField]
public List<string> TargetList = new();
/// <summary>
/// The target that gets attached to the disposal holders tag list on flush
/// </summary>
[DataField, AutoNetworkedField]
public string? Target;
/// <summary>
/// The tag for this mailing unit
/// </summary>
[DataField, AutoNetworkedField]
public string? Tag;
}