6
2026-01-18 12:53:36 +03:00

12 lines
369 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Emoting;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmotingComponent : Component
{
[DataField, AutoNetworkedField]
[Access(typeof(EmoteSystem), Friend = AccessPermissions.ReadWrite, Other = AccessPermissions.Read)]
public bool Enabled = true;
}