15 lines
508 B
C#
15 lines
508 B
C#
using Content.Shared.Atmos;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.EntityEffects.Effects;
|
|
|
|
public sealed partial class ModifyLungGas : EventEntityEffect<ModifyLungGas>
|
|
{
|
|
[DataField("ratios", required: true)]
|
|
public Dictionary<Gas, float> Ratios = default!;
|
|
|
|
// JUSTIFICATION: This is internal magic that players never directly interact with.
|
|
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
|
=> null;
|
|
}
|