6
2026-01-18 12:53:36 +03:00

17 lines
554 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Inventory;
/// <summary>
/// Used to prevent items from being unequipped and equipped from slots that are listed in <see cref="Slots"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlotBlockSystem))]
public sealed partial class SlotBlockComponent : Component
{
/// <summary>
/// Slots that this entity should block.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public SlotFlags Slots = SlotFlags.NONE;
}