24 lines
689 B
C#
24 lines
689 B
C#
using Robust.Shared.Audio;
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namespace Content.Shared.LandMines;
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/// <summary>
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/// Give a warning if stepped on and will execute a trigger on step off. When used together with ArmableComponent and
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/// ItemToggleComponent it will only trigger if "ItemToggle.Activated" is true.
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/// </summary>
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[RegisterComponent]
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public sealed partial class LandMineComponent : Component
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{
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/// <summary>
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/// The text that popups when the landmine is stepped on.
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/// </summary>
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[DataField]
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public LocId? TriggerText = "land-mine-triggered";
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/// <summary>
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/// Trigger sound effect when stepping onto landmine
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/// </summary>
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[DataField]
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public SoundSpecifier? Sound;
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}
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