6
2026-01-18 12:53:36 +03:00

20 lines
504 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ActiveJetpackComponent : Component
{
public float EffectCooldown = 0.3f;
public float MaxDistance = 0.7f;
public EntityCoordinates LastCoordinates;
public TimeSpan TargetTime = TimeSpan.Zero;
}