6
2026-01-18 12:53:36 +03:00

16 lines
460 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameStates;
namespace Content.Shared.Parallax;
/// <summary>
/// Handles per-map parallax
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class ParallaxComponent : Component
{
// I wish I could use a typeserializer here but parallax is extremely client-dependent.
[DataField, AutoNetworkedField]
public string Parallax = "Default";
}