6
2026-01-18 12:53:36 +03:00

34 lines
864 B
C#

using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Players.JobWhitelist;
public sealed class MsgJobWhitelist : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.EntityEvent;
public HashSet<string> Whitelist = new();
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
var count = buffer.ReadVariableInt32();
Whitelist.EnsureCapacity(count);
for (var i = 0; i < count; i++)
{
Whitelist.Add(buffer.ReadString());
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.WriteVariableInt32(Whitelist.Count);
foreach (var ban in Whitelist)
{
buffer.Write(ban);
}
}
}