33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FTLDestinationComponent : Component
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{
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/// <summary>
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/// Should this destination be restricted in some form from console visibility.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Is this destination visible but available to be warped to?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public bool Enabled = true;
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/// <summary>
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/// Can we only FTL to beacons on this map.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool BeaconsOnly;
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/// <summary>
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/// Shuttles must use a corresponding CD to travel to this location.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public bool RequireCoordinateDisk = false;
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}
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