6
2026-01-18 12:53:36 +03:00

13 lines
259 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
/// <summary>
/// Prevents the attached entity from taking FTL.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NoFTLComponent : Component
{
}