14 lines
410 B
C#
14 lines
410 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Temporary component used to store the target of a RelayInputMoverComponent
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/// when it's removed because the entity started piloting.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PausedPilotingRelayComponent : Component
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{
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[DataField]
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public EntityUid RelayTarget;
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} |