6
2026-01-18 12:53:36 +03:00

15 lines
506 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Stunnable;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStunSystem))]
public sealed partial class SlowedDownComponent : Component
{
[ViewVariables, DataField("sprintSpeedModifier"), AutoNetworkedField]
public float SprintSpeedModifier = 0.5f;
[ViewVariables, DataField("walkSpeedModifier"), AutoNetworkedField]
public float WalkSpeedModifier = 0.5f;
}