6
2026-01-18 12:53:36 +03:00

10 lines
252 B
C#

namespace Content.Shared.Weapons.Ranged.Events;
/// <summary>
/// Raised on a gun when projectiles have been fired from it.
/// </summary>
public sealed class AmmoShotEvent : EntityEventArgs
{
public List<EntityUid> FiredProjectiles = default!;
}