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2026-01-18 12:53:36 +03:00

9 lines
322 B
C#

namespace Content.Shared.Weapons.Ranged.Events;
/// <summary>
/// Raised directed on the gun entity when ammo is shot to calculate its spread.
/// </summary>
/// <param name="Spread">The spread of the ammo, can be changed by handlers.</param>
[ByRefEvent]
public record struct GunGetAmmoSpreadEvent(Angle Spread);