6
2026-01-18 12:53:36 +03:00

8 lines
230 B
C#

namespace Content.Shared.Weapons.Ranged.Events;
/// <summary>
/// Raised directed on the gun when trying to fire it while it's out of ammo
/// </summary>
[ByRefEvent]
public record struct OnEmptyGunShotEvent(EntityUid EmptyGun);