26 lines
707 B
C#
26 lines
707 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Horizon.DualWield;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DualWieldComponent : Component
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{
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/// <summary>
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/// EntityUid of the linked dual-wielded weapon
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/// </summary>
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[DataField]
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public EntityUid? LinkedWeapon;
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/// <summary>
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/// Delay between firing main weapon and linked weapon in seconds
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/// </summary>
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[DataField, AutoNetworkedField]
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public float FireDelay = 0.1f;
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/// <summary>
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/// Multiplier applied to weapon spread when dual-wielding
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/// </summary>
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[DataField, AutoNetworkedField]
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public float SpreadMultiplier = 6f;
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}
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