6
StarHorizon_Public/Content.Client/_NF/Research/UI/ResearchConsoleFrontierBoundUserInterface.cs
2026-01-05 11:43:53 +03:00

120 lines
4.1 KiB
C#

using System.Linq;
using Content.Shared._NF.Research;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
namespace Content.Client._NF.Research.UI;
[UsedImplicitly]
public sealed class ResearchConsoleFrontierBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private FancyResearchConsoleMenu? _consoleMenu;
private SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private ISawmill _sawmill = default!;
// Sound to play when unlocking a technology
private static readonly SoundPathSpecifier UnlockSound = new("/Audio/_NF/Research/unlock.ogg");
public ResearchConsoleFrontierBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
_audioSystem = EntMan.System<SharedAudioSystem>();
_sawmill = _logManager.GetSawmill("research.console");
_sawmill.Debug($"ResearchConsoleFrontierBoundUserInterface created for {owner} with key {uiKey}");
}
protected override void Open()
{
base.Open();
var owner = Owner;
_sawmill.Debug($"Opening UI for {owner}");
_consoleMenu = this.CreateWindow<FancyResearchConsoleMenu>();
_consoleMenu.SetEntity(owner);
_consoleMenu.OnClose += () => _consoleMenu = null;
// Set up technology unlock handler
_consoleMenu.OnTechnologyCardPressed += id =>
{
try
{
_sawmill.Debug($"Sending ConsoleUnlockTechnologyMessage for tech ID: {id}");
// Create and send the message
var message = new ConsoleUnlockTechnologyMessage(id);
SendMessage(message);
_audioSystem.PlayPvs(UnlockSound, owner, AudioParams.Default); // Play unlock sound - client-side only
_sawmill.Info($"Sent unlock message for technology: {id}"); // Log success
}
catch (Exception ex) // Log any exceptions that occur during message sending
{
_sawmill.Error($"Error sending technology unlock message for {id}: {ex}");
}
};
_consoleMenu.OnServerButtonPressed += () =>
{
_sawmill.Debug("Sending ConsoleServerSelectionMessage");
SendMessage(new ConsoleServerSelectionMessage());
};
}
public override void OnProtoReload(PrototypesReloadedEventArgs args)
{
base.OnProtoReload(args);
if (!args.WasModified<TechnologyPrototype>())
return;
if (State is not ResearchConsoleBoundInterfaceState rState)
return;
_sawmill.Debug("Reloading prototypes in UI");
_consoleMenu?.UpdatePanels(rState.Researches);
_consoleMenu?.UpdateInformationPanel(rState.Points);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ResearchConsoleBoundInterfaceState castState)
{
_sawmill.Warning("Received non-ResearchConsoleBoundInterfaceState state");
return;
}
// Thats for avoiding refresh spam when only points are updated
if (_consoleMenu == null)
{
_sawmill.Warning("Console menu is null during state update");
return;
}
_sawmill.Debug($"Updating UI state with {castState.Points} points and {castState.Researches.Count} technologies");
var availableTechs = castState.Researches.Count(t => t.Value == ResearchAvailability.Available);
_sawmill.Debug($"Available technologies: {availableTechs}");
if (!_consoleMenu.List.SequenceEqual(castState.Researches))
{
_sawmill.Debug("Technologies list changed, updating panels");
_consoleMenu.UpdatePanels(castState.Researches);
}
_consoleMenu.UpdateInformationPanel(castState.Points); // always update panel
}
}