6
2026-01-05 11:43:53 +03:00

10 lines
301 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Shows an ItemStatus with the ammo of the gun. Adjusts based on what the ammoprovider is.
/// </summary>
[NetworkedComponent]
public abstract partial class SharedAmmoCounterComponent : Component {}