6
2025-11-11 11:18:56 +03:00

42 lines
1.2 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Fluids.Components;
[RegisterComponent]
[Access(typeof(SpraySystem))]
public sealed partial class SprayComponent : Component
{
public const string SolutionName = "spray";
[ViewVariables(VVAccess.ReadWrite), DataField]
public FixedPoint2 TransferAmount = 10;
[ViewVariables(VVAccess.ReadWrite), DataField]
public float SprayDistance = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField]
public float SprayVelocity = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField]
public EntProtoId SprayedPrototype = "Vapor";
[ViewVariables(VVAccess.ReadWrite), DataField]
public int VaporAmount = 1;
[ViewVariables(VVAccess.ReadWrite), DataField]
public float VaporSpread = 90f;
/// <summary>
/// How much the player is pushed back for each spray.
/// </summary>
[DataField]
public float PushbackAmount = 5f;
[DataField(required: true)]
[Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public SoundSpecifier SpraySound { get; private set; } = default!;
}