6
2025-11-11 11:18:56 +03:00

11 lines
327 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.IgnitionSource.Components;
/// <summary>
/// Component for entities that light matches when they interact. (E.g. striking the match on the matchbox)
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class MatchboxComponent : Component;