38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._RMC14.Weapons.Ranged;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(BreechLoadedSystem))]
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public sealed partial class BreechLoadedComponent : Component
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{
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[DataField, AutoNetworkedField]
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public bool Open;
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/// <summary>
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/// If this is set to true, the user must open and close the breech between every shot.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool NeedOpenClose;
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[DataField, AutoNetworkedField]
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public bool Ready;
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[DataField, AutoNetworkedField]
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public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/_RMC14/Weapons/Guns/Breech/ugl_open.ogg", AudioParams.Default.WithVolume(-6.5f));
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[DataField, AutoNetworkedField]
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public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/_RMC14/Weapons/Guns/Breech/ugl_close.ogg", AudioParams.Default.WithVolume(-6.5f));
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[DataField, AutoNetworkedField]
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public bool ShowBreechOpen = true;
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}
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[Serializable, NetSerializable]
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public enum BreechVisuals : byte
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{
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Open
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}
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