30 lines
947 B
C#
30 lines
947 B
C#
using Content.Shared.IconSmoothing;
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using Robust.Client.GameObjects;
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namespace Content.Client.IconSmoothing;
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public sealed class ClientRandomIconSmoothSystem : SharedRandomIconSmoothSystem
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{
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[Dependency] private readonly IconSmoothSystem _iconSmooth = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomIconSmoothComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(Entity<RandomIconSmoothComponent> ent, ref AppearanceChangeEvent args)
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{
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if (!TryComp<IconSmoothComponent>(ent, out var smooth))
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return;
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if (!_appearance.TryGetData<string>(ent, RandomIconSmoothState.State, out var state, args.Component))
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return;
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smooth.StateBase = state;
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_iconSmooth.SetStateBase(ent, smooth, state);
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}
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}
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