6
2026-01-13 18:31:02 +02:00

38 lines
1.1 KiB
C#

using Content.Server.GameTicking;
using Content.Shared.Administration;
using Content.Shared.GameTicking;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Round)]
public sealed class ReadyAll : IConsoleCommand
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "readyall";
public string Description => "Readies up all players in the lobby, except for observers.";
public string Help => $"{Command} | ̣{Command} <ready>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ready = true;
if (args.Length > 0)
{
ready = bool.Parse(args[0]);
}
var gameTicker = _e.System<GameTicker>();
if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This command can only be ran while in the lobby!");
return;
}
gameTicker.ToggleReadyAll(ready);
}
}
}