6
2026-01-13 18:31:02 +02:00

42 lines
1.3 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
namespace Content.Server.Disposal.Unit;
public sealed class BeingDisposedSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BeingDisposedComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<BeingDisposedComponent, ExhaleLocationEvent>(OnExhaleLocation);
SubscribeLocalEvent<BeingDisposedComponent, AtmosExposedGetAirEvent>(OnGetAir);
}
private void OnGetAir(EntityUid uid, BeingDisposedComponent component, ref AtmosExposedGetAirEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
args.Handled = true;
}
}
private void OnInhaleLocation(EntityUid uid, BeingDisposedComponent component, InhaleLocationEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
}
}
private void OnExhaleLocation(EntityUid uid, BeingDisposedComponent component, ExhaleLocationEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
}
}
}