105 lines
3.3 KiB
C#
105 lines
3.3 KiB
C#
using System.Numerics;
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namespace Content.Server.Shuttles.Components
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{
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[RegisterComponent]
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public sealed partial class ShuttleComponent : Component
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{
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[ViewVariables]
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public bool Enabled = true;
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[ViewVariables]
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public Vector2[] CenterOfThrust = new Vector2[4];
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/// <summary>
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/// Thrust gets multiplied by this value if it's for braking.
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/// </summary>
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public const float BrakeCoefficient = 1.5f;
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/// <summary>
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/// Maximum velocity.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseMaxLinearVelocity = 23.07f; //Frontier 60 - 23.07. Upstream has it set to 60 to test and for collisions currently. Also, for some reason this value is increased by 30%, not sure if parts related or otherwise, so we do a 23.07 to reach a tier 1 velocity of 30.
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public const float MaxAngularVelocity = 4f;
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/// <summary>
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/// The cached thrust available for each cardinal direction
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/// </summary>
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[ViewVariables]
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public readonly float[] LinearThrust = new float[4];
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/// <summary>
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/// The cached thrust available for each cardinal direction, if all thrusters are T1
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/// </summary>
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[ViewVariables]
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public readonly float[] BaseLinearThrust = new float[4];
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/// <summary>
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/// The thrusters contributing to each direction for impulse.
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/// </summary>
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// No touchy
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public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[]
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{
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new(),
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new(),
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new(),
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new(),
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};
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/// <summary>
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/// The thrusters contributing to the angular impulse of the shuttle.
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/// </summary>
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public readonly List<EntityUid> AngularThrusters = new();
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[ViewVariables]
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public float AngularThrust = 0f;
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/// <summary>
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/// A bitmask of all the directions we are considered thrusting.
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/// </summary>
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[ViewVariables]
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public DirectionFlag ThrustDirections = DirectionFlag.None;
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/// <summary>
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/// Base damping modifier applied to the shuttle's physics component when not in FTL.
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/// </summary>
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[DataField]
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public float BodyModifier = 0.25f;
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/// <summary>
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/// Final Damping Modifier for a shuttle.
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/// This value is set to 0 during FTL. And to BodyModifier when not in FTL.
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/// </summary>
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[DataField]
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public float DampingModifier;
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// <Mono>
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/// <summary>
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/// Limit to max velocity set by a shuttle console.
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/// </summary>
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[DataField]
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public float SetMaxVelocity = 100f;
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/// <summary>
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/// At what Thrust-Weight-Ratio should this ship have the base max velocity as its maximum velocity.
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/// </summary>
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[DataField]
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public float BaseMaxVelocityTWR = 2f;
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/// <summary>
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/// How much should TWR affect max velocity.
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/// </summary>
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[DataField]
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public float MaxVelocityScalingExponent = 0.25f; // 16x thrust = 2x max speed
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/// <summary>
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/// Don't allow max velocity to go beyond this value.
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/// </summary>
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[DataField]
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public float UpperMaxVelocity = 100f;
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// </Mono>
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}
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}
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