10 lines
278 B
C#
10 lines
278 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Administration.Components;
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/// <summary>
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/// Flips the target's sprite on it's head, so they do a headstand.
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/// </summary>
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[NetworkedComponent]
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public abstract partial class SharedHeadstandComponent : Component { }
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