6
StarHorizon_Public/Content.Shared/Atmos/EntitySystems/SharedGasPressurePumpSystem.cs
2026-01-13 18:31:02 +02:00

138 lines
5.3 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Components;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Power;
using Content.Shared.Power.EntitySystems;
using Content.Shared.UserInterface;
using Content.Shared._NF.Atmos.Piping.Binary.Messages; // Frontier
namespace Content.Shared.Atmos.EntitySystems;
public abstract class SharedGasPressurePumpSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
[Dependency] protected readonly SharedUserInterfaceSystem UserInterfaceSystem = default!;
// TODO: Check enabled for activatableUI
// TODO: Add activatableUI to it.
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasPressurePumpComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<GasPressurePumpComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangeOutputPressureMessage>(OnOutputPressureChangeMessage);
SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpToggleStatusMessage>(OnToggleStatusMessage);
SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangePumpDirectionMessage>(OnPumpSetDirectionMessage); // Frontier
SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceDisabledEvent>(OnPumpLeaveAtmosphere);
SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasPressurePumpComponent, MapInitEvent>(OnMapInit); // Frontier
}
private void OnExamined(Entity<GasPressurePumpComponent> ent, ref ExaminedEvent args)
{
if (!Transform(ent).Anchored)
return;
if (Loc.TryGetString("gas-pressure-pump-system-examined",
out var str,
("statusColor", "lightblue"), // TODO: change with pressure?
("pressure", ent.Comp.TargetPressure)
))
{
args.PushMarkup(str);
}
}
// Frontier: run on start pumps
private void OnMapInit(Entity<GasPressurePumpComponent> ent, ref MapInitEvent args) // Frontier - Init on map
{
if (ent.Comp.StartOnMapInit)
{
ent.Comp.Enabled = true;
}
UpdateAppearance(ent);
}
// End Frontier: run on start pumps
private void OnInit(Entity<GasPressurePumpComponent> ent, ref ComponentInit args)
{
UpdateAppearance(ent);
}
private void OnPowerChanged(Entity<GasPressurePumpComponent> ent, ref PowerChangedEvent args)
{
UpdateAppearance(ent);
}
private void UpdateAppearance(Entity<GasPressurePumpComponent, AppearanceComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp2, false))
return;
var pumpOn = ent.Comp1.Enabled && _receiver.IsPowered(ent.Owner);
_appearance.SetData(ent, PumpVisuals.Enabled, pumpOn, ent.Comp2);
_appearance.SetData(ent, PumpVisuals.PumpingInwards, ent.Comp1.PumpingInwards); // Frontier
}
private void OnToggleStatusMessage(Entity<GasPressurePumpComponent> ent, ref GasPressurePumpToggleStatusMessage args)
{
ent.Comp.Enabled = args.Enabled;
_adminLogger.Add(LogType.AtmosPowerChanged,
LogImpact.Medium,
$"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(ent):device} to {args.Enabled}");
Dirty(ent);
UpdateAppearance(ent);
UpdateUi(ent);
}
private void OnOutputPressureChangeMessage(Entity<GasPressurePumpComponent> ent, ref GasPressurePumpChangeOutputPressureMessage args)
{
ent.Comp.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
_adminLogger.Add(LogType.AtmosPressureChanged,
LogImpact.Medium,
$"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(ent):device} to {args.Pressure}kPa");
Dirty(ent);
UpdateUi(ent);
}
private void OnPumpLeaveAtmosphere(Entity<GasPressurePumpComponent> ent, ref AtmosDeviceDisabledEvent args)
{
ent.Comp.Enabled = false;
Dirty(ent);
UpdateAppearance(ent);
UserInterfaceSystem.CloseUi(ent.Owner, GasPressurePumpUiKey.Key);
}
protected virtual void UpdateUi(Entity<GasPressurePumpComponent> ent)
{
}
// Frontier - bidirectional pumps
public void OnPumpSetDirectionMessage(Entity<GasPressurePumpComponent> ent, ref GasPressurePumpChangePumpDirectionMessage args)
{
if (!ent.Comp.SettableDirection || ent.Comp.PumpingInwards == args.Inwards)
return;
var temp = ent.Comp.OutletName;
ent.Comp.OutletName = ent.Comp.InletName;
ent.Comp.InletName = temp;
ent.Comp.PumpingInwards = args.Inwards;
_adminLogger.Add(LogType.AtmosDirectionChanged, LogImpact.Medium,
$"{ToPrettyString(args.Actor):player} set the direction on {ToPrettyString(ent):device} to {(args.Inwards ? "in" : "out")}");
Dirty(ent);
UpdateAppearance(ent);
}
// End Frontier
}