6
2026-01-13 18:31:02 +02:00

28 lines
708 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.BarSign;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class BarSignComponent : Component
{
/// <summary>
/// The current bar sign prototype being displayed.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<BarSignPrototype>? Current;
}
[Serializable, NetSerializable]
public enum BarSignUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class SetBarSignMessage(ProtoId<BarSignPrototype> sign) : BoundUserInterfaceMessage
{
public ProtoId<BarSignPrototype> Sign = sign;
}