6
2026-01-13 18:31:02 +02:00

17 lines
532 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class ModifyBleedAmount : EventEntityEffect<ModifyBleedAmount>
{
[DataField]
public bool Scaled = false;
[DataField]
public float Amount = -1.0f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability),
("deltasign", MathF.Sign(Amount)));
}